API reference / Windows and drawing
SDL_RenderClear
Function, SDL3
Fills the full hidden picture with the current draw color. Most programs call this first in each frame.
Declaration
#include <SDL3/SDL.h>
bool SDL_RenderClear(SDL_Renderer *renderer);Parameters
renderer | The renderer. |
Return value
True on success. On failure it returns false.
Example
SDL_RenderClear(renderer);See this code run in Open a window. Download the full program (.zip)
In SDL2
The name is the same.