API reference / Audio
SDL_ResumeAudioStreamDevice
Function, SDL3
Starts or continues the device of a stream. A new stream makes no sound until you call this.
Declaration
#include <SDL3/SDL.h>
bool SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);Parameters
stream | The stream. |
Return value
True on success. On failure it returns false.
Example
SDL_ResumeAudioStreamDevice(stream);See this code run in Play a sound. Download the full program (.zip)
In SDL2
Use SDL_PauseAudioDevice with 0 as the second argument.